Stellaris: Distant Stars Story Pack, released in May 2018, introduced a host of new anomalies and storylines hidden in the deepest, darkest reaches of the galaxy. For vanilla, we have giga/mega cannons + neutron launchers battleships,. Flexibility. The Ancient Refinery is pretty nice. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. 8 vs 1. The inherent robot assembly speed (up to +13/month) plus robot output (+10% from Synthetics tech, +10% from Synthetic Evolution perk) automatically makes synthetic ascension better than psio or bio. ago • Edited 2 yr. . The AI actually tends to build counter-builds whenever possible, which is a bit worse. This is very little time and is basically always worthwhile in terms of pop investment. Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics. It can however be used without. The game caps you at 5 boxes per run, but there's way more outcomes then that, not even counted the hundreds of "nothings" you'll get. The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. 2019-06-04 / 2. Ancient relics is very neat, it gives relics and a lot of archaeology sites, anomalies and events, as well as the minor artifact system. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. The story pack is accompanied by the free 2. I prefer armor Regen and have a slight armor favoritism. Particular_Jicama_97. I have done it several times. You can see the effect directly if you put two afterburners in and watch the numbers. - More Galaxy setup option. Image 7: 2nd option fires a unique event. shadowtheimpure. Large. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Without the DLC Federations and the Galactic Community feel barren and ''just there''. Beelining is following a dedicated research path in order to unlock a powerful technology. 15. Stellaris is definitely a game worth playing. 8. It took me 1800 hours to try to attack them to see if the 'hunting them would not be worth it anyway' message' was lying or not, and it turns out that it was! You get some exotic gases and energy for hunting the space whales. 2. Convinced of the righteousness of this Great Crusade, each Ascended Empire pushed the limits of. I just slap another crew quarters on, or maybe one of the defensive modifier ones. Ramparts are the only source that you have actual control over. Rift Sealed Destroy the portals employed by the invaders from another time and space. Players playing a new unstable update, hating the game, leaving a negative review, and moving on. Distant Stars also features new surprises that may help or harm ambitious explorers. #6. Stellaris - [3. The Stellaris Lem update is due sometime next month. "Stellaris: Where the Geneva Convention Goes to Die !" 12; 3; Reactions: Reply. Ironically, there is an advanced armor option known as Dragonscale Armor. Even if you don't want to play as a Machine empire, it is still fun to play against other machine empires. With 3. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. a new event chain for ancient empires 9. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. It also sets crisis not. This tiny cube fits snugly. This theme holds true in Stellaris' latest DLC, Ancient Relics. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. 0: The Gold Edition. Really helps winning. Stellaris: Ancient Relics Story Pack: 18 July 2023 – 15:50:17 UTC: 1096380: Unknown: SteamDB Unknown App 1096380: 4 July 2022 – 17:53:18 UTC: 1140000: DLC:Paradox’s grand spacefaring strategy Stellaris is getting its fifth story pack First Contact on March 14th, following on from the previously released Leviathans, Synthetic Dawn, Distant Stars, and Ancient Relics. 1 Machine species trait picks +2 Robot modification points −50% Modify Species special project cost Useless. Field Marshal. In general I will only do an anomaly if the fail risk is <30%. Are they there but hidden? Am I missing something?Built for Stellaris version 3. Considering you can specialize it in food and CGs without taking a penalty its a rather nice modifier. I believe it is fairly common. Brakiros Dec 12, 2018 @ 11:34pm. I don't think you should ignore them, minerals and energy are simply a higher priority. gautam_jat • 6 mo. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. With this DLC Steam PC key, you'll excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions. A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. The good news is it does seem the ships themselves are getting the bonus - both when looking at individual ships in a fleet ('Fleet Details' screenshot), or hovering over an individual ship in the system view ('system view' screenshot). For doing the peacefull Project, you get a 10% Physics research bonus if you are Xenophile or Pacifist, everyone else gets the Sonar edict, where when you enter a system with Crystals and this is active, you can spend 30 energy to instantly survey it. However you require to grab ascension perk for sweet and relevant buff. Repurpose and make a robot vassal. ) However, there are a few traits and a planet. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). 3+Leviathans made Stellaris actually worth playing. Planet modifiers. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. I always forget that a Stellaris great crossing is done by frying the meat self in the scanning process. Jan. Not only that. Description. However they also cost Zro, which even as a Psionic empire, you might not have deposits of (there will always be Zro deposits near where the Enclave is, but depending on who owns the place, there might not be any on the market). Stellaris, Paradox ’s science fiction grand strategy game, is big. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Whilst the official DLCs offer a coherent variety of quality. On a cruiser, with the same number of slots, but now getting less from its ancient suspension fields slot-for-slot compared to the big girls: 30%. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. Against the endgame crisis, having a durable punching bag will be very useful. SolarPhoenix Recruit. Doesn't seem like silos or anything else increase it. Stellaris. Shield Capacitor: 10 1: 20 +10%. Originally posted by Nightmyre: Originally posted by climbingeastofwinter: Military focused planets make much more sense in games like MoO2 and MoO3 which allow you to build planetary defenses and defense platforms. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. As the name suggests, the Ancient Relics DLC adds a bunch of ancient artifacts into. The way archaeological sites work forces the player to go wide instead of tall. Ah, just checked, I never knew about that, yes it's working. paradoxwikis. It certainly made sense when minor artifacts couldn't be. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. 5+Utopia made it good, and 1. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. Stellaris Wiki. Distant Stars also features new surprises that may help or harm ambitious explorers. 5x to Rare Techs is important to draw them early. a troublesome FE without having to move 20,000 army power across the galaxy and fighting on the ground for 5 years is worth it. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. Watch. Truth is, you get what you get. If you found a Shielded World the leader of the sience ship has a chance to start a quest. It also makes you rely a lot less on mining districts, so worlds that used to be shit (mostly food districts) are now worthwhile. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Shared Destiny alone allows you to spam Scholarium micro-vassals, who are worth more than 12% research rate bonus each via the unique holding, compared to the 10% of technological ascendancy. . These are also stack. 3%. Archaeological Site. Archeao Engineers problem. While it’s not quite yet the size of the studio’s other grand strategy games like Europa. 8. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. if you have +25% research points from science jobs and +25% research speed, that means your scientists are producing 4 * 1. However back in ye olden days of Stellaris, in the before times, when admin cap didn't exist, Science Nexus was actually HUGE because it allowed you to increase your science output without increasing your science penalty. In this economy-focused. #2. It was announced on 2019-05-14 [1] and was released on 2019-06-04 [2]. I just finished one of those 'ancient crashed starship' digs, and it ended with only a cool story about a freighter where everybody ate eachother (hehehe) and a few. I really love the concept of archaeotechnologies (ATs). Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. It's worth the money if you figure in the free update they did recently. The adoption and finisher effects both count as traditions in their own right, so starting a. Ancient remains event chain - how to survive? I have had this event a few times and each every time I lose the colony. Once you've researched a number of technologies in a tier, the next tier of technologies will open up for you. Subscribe to downloadAncient Cache of Technologies: Extra Defines and Changes. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. 200, times 3 is 3. I disagree. It is absolutely worth it. Last few times i got an anomaly to spawn dark matter in a moon and give the ability. 18 Badges. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. Just made a corvette missing 150 shields from the bonuses but it's. Those who use Ancient Caches of Technology, what is your preferred one-size-fits-all fleet? Game Mod Just curious. Shields can be stacked higher than armour with. Well, without a relic world i only had 5 for month from the Archaeological sites i had in my territory. 65: 44 12: 180: 750: 11. 1 Answer. For more than a century, Bausch + Lomb has been at the forefront of optical innovation putting forth unique advancements based in quality and craftsmanship. And then you just wait until the Relic is around 1500 days cooldown, then you pick the next worst planet for colonization and when the colony is build. 250 total shield. That’s why it’s so useful. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals Xenobiology What are the effects of going over habitability of 100%? So of what we've seen so far in Stellaris, your homeworld gets a base habitability of 100%, and planets scale based on their "similarity" to your homeworld in terms of habitability (80%, 60%, etc. Steam Workshop: Stellaris. Flybaby2601. Just like other Guardians, you can either. I’d say that 1. Is Stellaris Worth Playing In 2023? 10. Archeo-engineers ascension perk not working? I just checked my Large Ancient Suspension Field, of which my battleships have 3. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Stellaris. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. Stellaris: Ultimate Bundle bundle on Steam. You have to research a technology (climate restoration I believe) under the society tech tree, and then you also need to pick the machine world's ascention perk. Verified game files to confirm it is vanilla content. Uncover the ruins of long-dead civilizations and piece together the story of their rise and eventual downfall in the Stellaris: Ancient Relics Story Pack. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. ) Utopia 2. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the. Whether it's the first thing you should build or not depends on the priorities of your empire. 3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3. The Rubricator Relic reward. Check out Precursor Story Pack mod for 'Mod Making Phase 5' stories. If a site is created this way, the chance to find the next one for this empire is reduced to 0. Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse armor for free on every starbase in your empire. Ancient Empire Mod and some compatibility patches, please make sure you know the function and requirement of each mod(s) before using them. Yes. • 3 yr. 4 items. Stellaris: Titan Research Chain Guide. gautam_jat • 6 mo. The bonus 30% to science is… well it’s nothing. Stellaris Space. If you tweak it right they might be similiar. #2. Reply Independent_Pear_429 Hedonist • It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. Discover hidden traces of an ancient gateway network unlocking a sealed. Description. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. . In 1 collection by Chirumiru ShiRoz. In the past they added to normal pop growth, allowing you to assemble robots. Legacy Wikis. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. 0246% for 5 years (a reduction of 80%). Of course, the component parts of the origins mechanic have been in the game for some time. Stellaris. Solid early pick, the increased xp gain can help you field more leaders over the cap as it offsets the learning penalties. Lose colony. 1) colony is under attack by droids. 85: 22 10: 90: 315: 4. Leviathans is 100% worth the 10 dollars though. One of the big adjustments is that after your initial field, you reach choose where the new sector starts, so you can place it a great deal much better and also prevent both world markets that plagued the game prior to. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Having two titans in this fleet or in one engagement makes you likely to dominate. You don't. Additionally, if your lead society scientist has an expertise in a field you're more likely to draw new technologies from that field. Much like Paradox’s own Crusader Kings 3. Which is just fine. While it is by no means purely objective, this list lines up with the general community sentiments towards each DLC fairly well. Colonize a 20+ tile "badly habitable" planet, hit up your relic, pay the influence and you have a instant Gaia planet + some new slaves + enough pops to build the first building. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Store: Story pack. I don't know the values, but stellaris wiki for sure will be of help to you. Ancient Suspension Fields are weaker than normal shields, but they can be used to give your ships some shield hardening without dedicating an entire A-slot to the same task,. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals XenobiologyUsing a science ship lets you spend energy credits to try and open the door. Image 7: 2nd option fires a unique event. Learn how to play as a death cult empire in Stellaris, a real-time strategy game about galactic exploration and conquest. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Just realized it. its bad. The event in the last image happens within 30 days. Most archaeological sites are revealed by surveying, with a 1. From a gaming UX standpoint though you're right that they should probably have it as field manipulation. The way archaeological sites work forces the player to go wide instead of tall. Guilliman is among the most prolific Stellaris modders, and his Guilli’s Technologies mod is a must-try if you like variety. Causes damage to targets, but does -100% shield damage. The real key is the energy and mineral output. Not to mention the Colossus. Yeah, its nuts. The ancient suspension field tech grants your base shield components an extra 5% shield hardening and/or extra shield regeneration; The ancient pulse armor tech grants your base armor components extra shield hit points; The ancient ruination glare tech decreases the cooldown of the perdition beam Otherwise, not really worth it. ago. Distant Stars is jam packed with content. #2. Compatible. Some genres and platforms don't mix well. I have some issues with that answer. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but it. 934. No I do not see a stellaris 2 happening for at least another 5-6 years. " We do have time for this, now get your ass back in that hole and don't come back until you've finished digging up this ancient tomb. 416K subscribers in the Stellaris community. In addition I think it would be good to have a checkbox in the ship designer for strategic resource use. AdmiralNeeda • The Flesh is Weak • 2 yr. ago. a somewhat different economy: minor artifacts are now a major resource for building ancient empire origin ships,. And there's a new shield-alternative, the Ancient Suspension Field. or. If you are unlucky you get 8 sience every month by using a sience station or if really unlucky nothing. Simply smashing the structure that is tearing local space isn’t the best idea. For instance, Ancient Web Slingers are just a straight upgrade on Guardian Point Defense, but a single Carrier Battleship fleet will cost 672 minor relics to use two web. Also adds passive repairs and minor amounts of armour hardening. Unlike anomalies – which can only. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. Active Wikis. The pass kicks off with Federations, an expansion. Stellaris Clone Armies + Psionic Ascension + Archaeo-Engineers + Become the Crisis = The ultimate fleet in the galaxy. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to late game (pre dark matter stuff) with the ascension perk. Secrets of the Baol, even ignoring Terraforming costs (because, well, Baol relic), requires a 66% Society (Biology) research boost to make it not worthwhile, and the technology it gives - Epigenetic Triggers - is possible to miss. ability to gain access to a new megastructure: Ancient Megaforge 12. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. I prefer armor Regen and have a slight armor favoritism. During peacetime there's no way to actually spend that many alloys other than megastructures. Excavate their derelict cities and ships to unearth the truth. But only occurs during combat if you have shield capacitors installed. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). At first I kind of thought it might not even be worth it, despite being a 20 size high-gravity relic world with a bunch of really nice. • 8 mo. Disruption Field Generator is specifically for comboing with Neutron Launchers and Tachyon Lance. After you build the birch world and unlock the tech for void spheres, you get a planetary decision on the birch world called ‘An Infinite Expanse”. It is an odd request to defend the galaxy. Ah, just checked, I never knew about that, yes it's working. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Then there is the one that decreases opponentsnshields by a substantial amount. Completely false; you need to build up massive alloy surpluses to be able to sustain replacement fleets during wartime. Language. *. By: Search Advanced search…I think there should be ai fleet roles, and the mixture of fleets by certain roles could be biased to empire personality. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. Yes, my research costs become astronomical, but so too does my energy and mineral output. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals Xenobiology You can read an updated review for 2022 here. You need the tech to terraform to unlock the perk and then you need another tech to terraform worlds with pops on them. So I took Archeao Engineers as a perk. "Shields aren't too good" really depends on the situation. Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. I'm not a fan of this new type of ship parameter. If it damages hull or armour, which it only does in comparatively modest amounts, it repairs the craft firing the weapon. • 8 mo. I thought this info might be useful to y'all, too. 5. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So I took Archeao Engineers as a perk. The inherent robot assembly speed (up to +13/month) plus robot output (+10% from Synthetics tech, +10% from Synthetic Evolution perk) automatically makes synthetic ascension better than psio or bio. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Is it just me or are the archeotech ship components not getting any boost from the ascension perks? I got the perk, so the L size Suspension field should give 750+450 shield points, but it doesnt, because according to the ship tooltip the ship only got 750 shield with only that shield component installed. Gigastructural Engineering Decaying Birch World Origin progress frozen. Side bonus of 80% shield hardening and 400 extra armor and shields. Stellaris Wiki Active Wikis. 7. 25. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Thread starter Mealya; Start date Apr 16, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Strictly speaking, I haven't found a lot of use for. The Rubricator grants you +20 Society research and +15% Archaeotech Weapon Damage as a passive effect and 500 Minor Artifacts as a Triumph (active) effect with a cooldown of 3600 days and an influence cost of 150. Description. This theme holds true in Stellaris ' latest DLC, Ancient Relics. A majority of the ships in this mod are reworked or replaced versions of Paragon & Reiseafa's ship. Stellaris: Console Edition turns your eyes to the stars in a science fiction strategy game that will be about more than just building empires in the skies. SteamDB. I don't think it is possible for. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. ) However, there are a few traits and a planet modifier that increase the habitability percentage of planets. Thing is, refineries are a kinda crappy building, since they produce so few jobs for the slot. The disruption field generator is the better option for the duration of the battle, but the communications jammer causes more losses (-> direct alloy loss, it hurts more in the long run). Do the exact same in reverse to remove it. Same with repeatable techs, empire effects and such. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. unlocking special options (terraforming, wormhole and gateway travel)my problem with making players able to out-of-event unshield planets is this: It makes it useless. Stellaris: Bug Reports. Mega shipyard is essential for building large fleets in the end game. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. It also gives you a significant bonus to ship build speed. With Federations coming out in 11 days, I wanted to think more on this, as Juggernaut will be the fancy new ship. 5. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. If you implement that, properly so the. 6. It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. 14. The 3k minor artifact cap is pretty painful now. The mod does add the rare/special planets as initializers, so they will add to galactic planet count but they are set to be scaled to the size of your galaxy. With all of this in mind, there are a few strategies you can use to get ahead. "There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. I figure if I don't specialize the planet in one thing, I'll specialize it in another, so making a refinery world means trading off a world with a +5% research, alloys, etc that I can always use for a resource bonus I'll only find useful 5% of the time. Members Online • RevileAI . Stellaris: Ancient Relics Story Pack PC Steam Game price compare. This causes their war exhaustion to rise. . new background story 10. I ended up getting a refund then, later that year, I watched a series on Youtube about the game and figured I'd give it another try, 1000+ hours later. So when late game has you research the tech for it, it’s actually just discovering a method of having the same tech be used for much heavier and massive objects like a. Medium. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick.